/agdg/ - Amateur Game Development General

Just like make game

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Welcome/Meta thread

Welcome to /agdg/, the board version of Amateur Game Development General. This thread will be for asking questions about the board and any news, should any come about. Overall, this board is a continuation and extension of the original 8agdg but if you came from any other gamedev community, feel free to join in on the fun.
Starting a development thread for your game is encouraged. Should you feel that art/recruitment/question threads are needed, don't hesitate to start them.
If you have any banners for the board, feel free to submit them here.


  1. Follow golobal rules
  2. Post progress and discuss all topics regarding gamedev
  3. Spoiler nsfw content

This is where you can find all the bunkers:

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>doesn't support batch rendering
>doesn't support shaders
>basic features are kept in separate libraries
>glfw has replaced SDL as a minimal cross-platform bootstrap


>batch rendering
>shader support
>all the stuff you need comes included
>fewer non-header-only dependencies

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Unity Animator

How the heck do you use it? I've tried following tutorials, but I could never even begin to get it to work-- found it easier to hardcode the sprite cycles, instead.

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Memory management?

Writing a stack-based memory manager for my game. Is this the best choice? Will I encounter trouble going with this method?

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>What is demo day?

A seasonal community event in which your fellow nodev anons show off their vidya, and for ''you'' anons to do what you do best.

>That is?

Play our vidya, and tell us how we can improve, show us the untapped potential you see, tell us how much our game sucks (or doesn't, after you've played it of course), and ''why'' it does or doesn't suck.

Obligatory Notices
''Please post criticism/bugs/etc in this thread.''
please also post your demos on


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Need an artist for game

The game is called Lesion. Story is about two ninjas fighting aliens that attacked their clan. If you are interested hmu on discord: Lesion#0648